![]() ![]() On Dragon Shire, a map where your team attempts to hold two control points simultaneously and then send a runner towards the middle of the map to take a base-sieging dragon form, I was asked to make split-second tactical calls that could make or break the game. Great maps like Tomb of the Spider Queen, where you race to collect and turn in gems to call down game-changing spiders, or Braxis Holdout, which is a fun blend of point control and intense base defenses against hordes of Zerg, pack a punch. ![]() The design of these battlegrounds is largely well thought out. Each battleground offers something special in both aesthetic and play style, which keeps things feeling fresh even after having played over a hundred hours. It’s both mechanically and thematically fun to run around a well-kept garden collecting seeds to grow a giant plant monster for my team to pilot on Garden of Terror, or to fight alongside angels and demons on the Diablo-themed Battlefield of Eternity map. Each of its 14 maps is built around a unique mechanic that moves the fight from the lanes to a special objective that becomes the focal point of every game. “Another distinctive design choice that works in Heroes of the Storm’s favor is its loads of map variety – a welcome change of pace in a genre known for focusing on a single sports arena-like map. ![]()
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